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Review: Microsoft X-Box 360 (Console)
Review: Microsoft X-Box 360 (Console)
 
ManufacturerMicrosoft
ReleasedNovember 22, 2005
Dimensions309 x 83 x 258 mm
Weight3.5 kg
Central processing unit- Three symmetrical cores, each one SMT-capable and clocked at 3.2 GHz.
- 90 nm process, 165 million transistors.
- One VMX-128 SIMD unit per core.
- 1 MB L-2 cache running at half-speed (1.4 GHz) with a 128bit bus.
- 34 GB per second of L-2 memory bandwidth (256bit x 100 MHz).
Graphics processing unit- 500 MHz parent GPU.
- 500 MHz 10 MB daughter embedded DRAM framebuffer.
- Maximum polygon performance: 500 million triangles per second.
- Texel fillrate: 8 gigatexel per second fillrate.
- Pixel fillrate: 16 gigasamples per second fillrate using 4X multisample anti aliasing.
- Dot product operations: 24 billion per second.
Memory512 MB 700 MHz GDDR3 RAM.
System bandwidth- 256 GB/s eDRAM internal logic to eDRAM internal memory bandwidth.
- 32 GB/s GPU to eDRAM bandwidth.
- 22.4 GB/s memory interface bus bandwidth.
- 21.6 GB/s front side bus.
- 1 GB/s southbridge bandwidth.
Audio and video- All games must support at least six channel (5.1) Dolby Digital surround sound using optical output.
- Support for 48 kHz 16-bit audio.
- 320 independent decompression channels.
- 32 bit processing.
- 256+ audio channels.
- Uses XMA codec.
Supported resolutions640x480 - 848x480 - 1024x768 - 1280x720 - 1366x768 - 1280x1024 - 1920x1080.
Storage- DVD: Xbox 360 DL DVD-ROM, DVD-Video, DVD-R, DVD-RW, DVD+R, DVD+RW 12x.
- Hard Drive: 20 GB 2.5", optional detachable and upgradeable external SATA drive.
- CD: CD-DA, CD-R/RW, CD-ROM XA, CD-Extra, WMA-CD, MP3-CD, and JPEG Photo CD.
- 64Mb memory Cards.
ControllersUp to four controllers, either wired and wireless.
Xbox 360 Wireless Racing WheelIncludes force feedback, used for racing games.
Review: Microsoft X-Box 360 (Console)
 
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