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Review: Nintendo Game Boy Advance (Console)
Review: Nintendo Game Boy Advance (Console)
 
ManufacturerNintendo
ReleasedMarch 21, 2001 (in Japan)
Dimensions144.5 × 24.5 × 82 mm.
Weight140 grams.
ProcessorIt has a custom 32-bit 16.8-MHz ARM processor (ARM7TDMI) based on a RISC architecture. Can run both 32-bit ARM and 16-bit "Thumb" instruction set encodings. Also contains an 8.4-MHz Z80-like processor to provide support for legacy GB software
Display2.9" LCD is capable of a maximum of 240×160 pixels in 15-bit color (32,768 colors).
GraphicsIt has hardware support for simple 2D operations and and it can change the scaling and rotation of sprites and the background on each scanline to give a pseudo-3D effect.
The GBA's picture generator has six display modes and 96 KiB of dedicated RAM (uses 64 KiB of RAM for tile and map data and 32 KiB for sprite cel data).
MediaIt includes a 24-bit address bus multiplexed with a 16-bit data bus.
ConnectivityIt has a serial port for connecting to other GBA units in a setup similar to a token ring network over a bus physical topology.
It can also receive up to 256 KiB of bootstrap code.
Review: Nintendo Game Boy Advance (Console)
 
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